Title (JP): Super Robot Taisen T (スーパーロボット大戦T)
Title (Asia): Super Robot Wars T
Genre: SRPG
Platform: PS4, Vita
Developer: B.B. Studio
Publisher: Bandai Namco Entertainment
Release date: 20 Mar 2019 (JP and Asia, PS4/Switch)

This review was written based on the Japanese release of the game, and may not reflect changes made to versions released in other regions.

Super Robot Wars T is the third entry in the robot anime crossover franchise Super Robot Wars’ main series to get an English release (albeit only in Asia), and the first to be released on the Switch.

The premise of mainline Super Robot Wars is simple: A strategy RPG featuring multiple robot anime series in an extravagant crossover that only the likes of Bandai could pull off. While many crossovers are satisfied with simply putting the characters in close proximity, SRW has turned crossovers into an art, with plots of different series intertwining and characters interacting so naturally that people unfamiliar with the source material sometimes get confused with which series they belong to. The games also constantly make changes to the source material’s plots, allowing players to save characters who died in their shows, or redeeming antagonists, or even giving proper endings to series which were unfortunately unable to have their own due to shows being cancelled.


Super Robot Wars T, like X and V before it, is for the most part a standalone game with no significant ties to any previous series. The game takes place in a world in the midst of an age of decline and resignation, where attempts to expand to outer space have failed, and mankind is in an age of turmoil. The protagonist of X is a test pilot employed by a company called VTX Union which is developing a new mech, the Tyranado, as a candidate for the Earth Federation’s next generation of armed forces, and the story follows them as they aid an independent force within the Federation as it takes on terrorist and alien threats.

Like with V and X, two versions of the game are available for each platform: The regular version, which uses its own BGM versions of the various series’ themes, and the Premium Anime Song & Sound Edition, which includes vocal versions of numerous series’ songs as well as some of the original versions of the BGM, but is priced 3000 yen higher than the regular version.

The series list for Super Robot Wars T is:

  • Trider G7
  • Aura Battler Dunbine
  • New Story of Aura Battler Dunbine
  • Mobile Suit Z Gundam
  • Mobile Suit Gundam ZZ
  • Mobile Suit Gundam: Char’s Counterattack
  • Mobile Suit Gundam: Char’s Counterattack- Beltorchika’s Children
  • Mobile Suit Crossbone Gundam
  • Mobile Suit Crossbone Gundam: Skull Heart
  • Mobile Suit Crossbone Gundam: Steel 7
  • Mobile Fighter G Gundam
  • Armored Trooper Votoms
  • Armored Trooper Votoms: The Last Red Shoulder
  • Armored Trooper Votoms: Big Battle
  • The Brave Express Might Gaine
  • The King of Braves Gaogaigar
  • Cowboy Bebop
  • Gunbuster
  • Martian Successor Nadesico: The Motion Picture – Prince of Darkness
  • Getter Robo Armageddon
  • Mazinger Z: Infinity
  • Arcadia of My Youth: Endless Orbit SSX
  • Magic Knight Rayearth
  • Gun X Sword
  • Expelled from Paradise

Of these series, Beltorchika’s Children, Skull Heart, Steel 7, and The Last Red Shoulder are units-only, with no story elements incorporated into the game.

Cowboy Bebop, Arcadia of My Youth, Magic Knight Rayearth, and Expelled from Paradise make their first appearances in Super Robot Wars, while New Story of Aura Battler Dunbine, Mazinger Z: Infinity, and Gun X Sword are making their first appearances on a voiced non-portable console SRW. Cowboy Bebop has however previously appeared alongside Trider G7, Dunbine, Gaogaigar, Votoms, Might Gaine, and various Gundam series in Sunrise Interactive’s Sunrise Eiyuutan/Sunrise World War series, which itself had a crossover with Super Robot Wars in Super Robot Wars Alpha for Dreamcast.
Additionally, a new original version of the Shin Getter Dragon from Getter Robo Armageddon appears, and several of the SRW series’ original characters and mechs make surprise appearances as well.

Gameplay remains mostly unchanged from V and X’s, with the only significant change being the addition of the Supporter system, which gives non-combatant characters powerful unique spirit commands that can be used on any unit (or in some cases, all units), but have a shared SP pool amongst all supporters. Having a massive number of options open to any and all units makes the game significantly easier than usual, but due to the shared SP pool’s limits these resources are extremely limited, and are best saved for emergencies.

While T’s story still suffers from some of the issues with the writing in V and X, namely weak antagonists and a meandering plot that at times seems to take its time in going anywhere, the writing is noticeably better than X’s especially with crossovers between characters; For example, the interactions between G Gundam’s protagonist Domon, who in this game has already ended his quest for revenge, acts as a guiding figure to Nadesico’s Akito and Gun X Sword’s Van, who are both in the midsts of their own, are especially well done, and Mazinger Z Infinity’s Kouji and Tetsuya, Getter Robo Armageddon’s Getter Team, and Char’s Counterattack’s Amuro (also the original “holy trinity” of Super Robot Wars of Mazinger Z, Getter Robo, and Gundam) all being veterans who know each other due to having fought alongside each other in previous conflicts is also great.

Also like with V and X, roughly half of the playable units in the game are reused from previous ones. The new additions, however, are mostly of consistently high quality, with many being absolutely gorgeous (Magic Knight Rayearth’s animations are especially well-animated), and there only being a small number of obvious stinkers (Expelled from Paradise unfortunately gets the short end of the stick).

The game does have a number of issues, however, mostly in the form of how series are handled. Gun X Sword’s Van is treated well, but most of the other characters from the series are little more than peripheral, and the show’s story itself is mostly mangled. G Gundam is missing several significant SRW staples that series fans might have taken for granted. Expelled from Paradise is barely in the game at all, featuring only two units (for both the player and enemy), one stage where enemies are fought, almost no relevance at all to the story, and a baffling zero music tracks in the regular version of the game (an original track based on music from the movie is used, and the Premium Edition includes the ending theme); Even Cowboy Bebop, which has only one playable unit, at least has its theme music included, and has the characters more involved with the story. Additionally, important antagonists from some series suddenly appear out of nowhere, and are immediately defeated with no gravitas, which feels very half-baked.

While Super Robot Wars T may not be the best game in the series, it is a solid entry, and the story includes a lot of unique things not seen in other series entries.

The Good: Fantastic character-level crossovers and interesting and refreshing series list.

The Bad: Disappointing villains, and some series are handled badly.

Conclusion: Super Robot Wars T has its share of flaws, but is overall a solid Super Robot Wars entry, with a good mix of both “traditionally SRW” and new and refreshing series, and gameplay further refined from previous entries.

Score: 80/100



  1. “Expelled from Paradise is barely in the game at all, featuring only two units”
    That’s because the movie literally only had those two robot designs… You might as well be complaining about Cowboy Bebop only getting one unit.

    • Read the rest of that paragraph, the complaint isn’t just about units.

      Plus the author didn’t mention it but Cowboy Bebop has a ton of story stuff and characters in T, while EfP has barely anything at all. They turned Angela into some Chirico hanger-on side character.

      Honestly the worst handling of a new series in SRW since “secret coordinator colonies” with Seed in @3.

      • Well what the hell can you expect from a movie that literally only has one robot vs robot fight near the end? Twenty chapters centered around it? I think T handled it as well as it could already.

        • Did you even play the game? Dingo and Frontier Setter are non-entities and Angela is turned into an unimportant Votoms side character.

          Cowboy Bebop has ONE unit and NO enemies but the characters are involved with the story all the time with multiple stages doing Bebop stuff like the Monkey Business stage, or Vicious showing up in Hong Kong.

          It’s even worse because EfP fits in with T PERFECTLY. There’s the wasteland world with cowboys in what is literally T’s twilight age and Angela’s dynamic with the Deva brass is literally the same theme as T’s thing with the final boss. But they didn’t take advantage of any of that at all. She just gets randomly thrown into Votomsworld where there’s some awkward shit where she has to kill Chirico and Fiana goes “Angela is just like me!!!!” and she kind of goes tsundere for Chirico “I’m saving him now because I’m the one who has to kill him!”

          It’s the worst handling of a new series since Macross 30 or Seed in @3 and you clearly haven’t played enough SRW games if you think this is okay.


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