The PC port of popular smartphone game Alice Gear Aegis was released on 4th June 2019.
— 【公式】アリス・ギア・アイギス (@colopl_alice) 2019年6月4日
- Shimada Fumikane, Ebikawa Kanetake, and Yanase Takayuki Discuss Mecha Girls (Alice Gear Aegis Interview Part 1)
- Quick Look – Alice Gear Aegis
Alice Gear Aegis is a 3D action game developed by Pyramid (Dariusburst series, Patapon series), and features character designs by Shimada Fumikane (Sky Girls, Strike Witches, Busou Shinki, Frame Arms Girl, Megami Device), mechanical designs by Ebikawa Kanetake (Full Metal Panic, various Gundam series) and Yanase Takayuki (Armored Core 2, Mobile Suit Gundam 00, Break Blade, several entries in the Super Robot Wars series, the Dariusburst series), and music by ZUNTATA (Dariusburst series).
The game is set in a world where centuries have passed since mankind has abandoned Earth after an invasion by mechanical alien beings called the Vice, and now lives in interstellar generation starships called Shards made out of fragments of Earth’s moon, each of which replicates a place and age from Earth’s history. In the time since the exodus from Earth, technology has advanced to the point where mankind can now hold its ground against the Vice with the aid of Actresses, young women who have the innate ability to use Alice Gears, special equipment that is especially effective against the Vice. The player takes on the role of a new employee to the small Actress agency Narukozaka Manufacturing, located in a Shard replicating 21st century Tokyo.
Though originally released for smartphones (iOS and Android), Alice Gear Aegis has enjoyed steadily increasing popularity due to its using intuitive touch controls to deliver a fully satisfying in-depth action game experience, likeable characters, a suspense-centric hard science fiction plot, and a realtime co-op multiplayer mode.
The PC version runs on Bluestacks via DMM’s Game Player and is fundamentally identical to the iOS/Android versions, with the primary differences being the controls (the PC currently supports touch controls and mouse and keyboard, with gamepad functionality to be implemented at a later date), and the presence of some experimental options that are not available by default in the phone versions such as horizontal view (which is not applied to the entire game; Story sequences for example are only available in vertical mode).