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Type-Moon announced on 30th August 2019 that they have created a new studio, Type-Moon Studio BB to develop new mid to large scale 3D games in collaboration with external developers and small-scale 2D games internally.

The studio is being led by Niinou Kazuya, formerly of Atlus, Image Epoch and Square Enix, who had previously served as director of Trauma Center: Under the Knife, Etrian Odyssey, 7th Dragon, and both Dragon Quest Builders games. He was also assistant director for Final Fantasy XIV: A Realm Reborn. This is not his first time working with Type-Moon, having been producer of Fate/EXTRA while with Image Epoch.

The studio is currently hiring for four positions- Programmer, art designer, game designer, and project manager- For which they have pages up on their official website, along with details which may shed like on what their future projects will be like.

The studio is going to be a small-scale studio of around 10 members, and they are looking for people who understand Type-Moon works, and either have experience in the gaming industry and wish to experience indies-style development or already are in indie development.

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  • The staff are going to be working on 2D action games, 2D RPGs, and 2D strategy games with Unity and Unreal Engine 4.
  • Studio BB is prioritising programmers with experience with smartphones and home consoles, suggesting that these are the platforms they will be focusing on.
  • Studio BB is seeking artists with experience with making pixel art (sprites) and animations as well as 3D models and animations suggesting that they are looking into both 2D and 3D games.
  • They are looking for a project manager with business level English skills which suggests that they might be looking into overseas releases.
  • The game designer page says that they are looking for someone with experience with 2D action game development experience as well, which could mean that they would be looking into that first (as Niinou primarily has experience with RPGs, however, this could simply to cover something that he has less expertise in)

Also see: Fate/Grand Order 4th Anniversary Interview – Nasu Kinoko Discusses FGO’s Origins and Future 

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